154 lines
9.0 KiB
XML
154 lines
9.0 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE tileset SYSTEM "dtd/tileset.dtd">
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<!-- $Id: tileset-base.xml 2946 2011-07-10 19:32:28Z darren_janeczek $ -->
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<tileset name="base" imageName="tiles">
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<!--
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By default, the tile uses the image that matches its name,
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precluded with "tile_" (e.g. "tile_sea", "tile_mage", etc.)
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To override this behavior, use the "image" property to identify
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a different image for the tile (e.g. image="tile_bridge").
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-->
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<tile name="sea" rule="water" animation="scroll"/>
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<tile name="water" rule="water" animation="scroll"/>
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<tile name="shallows" rule="shallows" animation="scroll"/>
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<tile name="swamp" rule="swamp" />
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<tile name="grass" rule="grass"/>
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<tile name="brush" rule="brush"/>
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<tile name="forest" rule="brush" opaque="true"/>
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<tile name="hills" rule="hills"/>
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<tile name="mountains" rule="mountains" opaque="true"/>
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<tile name="dungeon"/>
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<tile name="city" animation="cityflag" usesReplacementTileAsBackground="true"/>
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<tile name="castle" animation="castleflag" usesReplacementTileAsBackground="true"/>
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<tile name="town" usesReplacementTileAsBackground="true"/>
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<tile name="lcb_west" rule="lcb" usesReplacementTileAsBackground="true"/>
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<tile name="lcb_entrance" rule="lcb_entrance" animation="lcbflag" usesReplacementTileAsBackground="true"/>
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<tile name="lcb_east" rule="lcb" usesReplacementTileAsBackground="true"/>
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<tile name="ship" rule="ship" frames="4" directions="wnes" animation="shipflag"/>
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<tile name="horse" rule="horse" frames="2" directions="we"/>
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<tile name="dungeon_floor" rule="floors"/>
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<tile name="bridge" usesWaterReplacementTileAsBackground="true" usesReplacementTileAsBackground="true"/>
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<tile name="balloon" rule="balloon"/>
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<tile name="bridge_pieces" frames="2" usesWaterReplacementTileAsBackground="true" usesReplacementTileAsBackground="true"/>
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<tile name="up_ladder" usesReplacementTileAsBackground="true"/>
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<tile name="down_ladder" usesReplacementTileAsBackground="true"/>
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<tile name="ruins" usesReplacementTileAsBackground="true"/>
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<tile name="shrine" usesReplacementTileAsBackground="true"/>
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<tile name="avatar" rule="person"/>
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<tile name="mage" rule="person" frames="2" animation="frame"/>
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<tile name="bard" rule="person" frames="2" animation="frame"/>
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<tile name="fighter" rule="person" frames="2" animation="frame"/>
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<tile name="druid" rule="person" frames="2" animation="frame"/>
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<tile name="tinker" rule="person" frames="2" animation="frame"/>
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<tile name="paladin" rule="person" frames="2" animation="frame"/>
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<tile name="ranger" rule="person" frames="2" animation="frame"/>
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<tile name="shepherd" rule="person" frames="2" animation="frame"/>
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<tile name="column" rule="solid" usesReplacementTileAsBackground="true" />
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<tile name="solids" rule="solid_attackover" frames="4" usesReplacementTileAsBackground="true" usesWaterReplacementTileAsBackground="true"/>
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<tile name="shipmast" rule="solid"/>
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<tile name="shipwheel" rule="solid"/>
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<tile name="rocks" rule="solid" usesReplacementTileAsBackground="true"/>
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<tile name="corpse" rule="solid" usesReplacementTileAsBackground="true"/>
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<tile name="stone_wall" rule="walls"/>
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<tile name="locked_door" rule="locked_door"/>
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<tile name="door" rule="door"/>
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<tile name="chest" rule="chest" usesReplacementTileAsBackground="true"/>
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<tile name="ankh" rule="solid" usesReplacementTileAsBackground="true" usesWaterReplacementTileAsBackground="true"/>
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<tile name="brick_floor" rule="floors"/>
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<tile name="wood_floor" rule="floors"/>
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<tile name="moongate_opening" rule="solid" frames="3"/>
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<tile name="moongate"/>
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<tile name="poison_field" rule="poison_field" animation="scroll" tiledInDungeon="true" usesReplacementTileAsBackground="true" usesWaterReplacementTileAsBackground="true"/>
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<tile name="energy_field" rule="energy_field" animation="scroll" tiledInDungeon="true" usesReplacementTileAsBackground="true" usesWaterReplacementTileAsBackground="true"/>
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<tile name="fire_field" rule="fire_field" animation="scroll" tiledInDungeon="true" usesReplacementTileAsBackground="true" usesWaterReplacementTileAsBackground="true"/>
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<tile name="sleep_field" rule="sleep_field" animation="scroll" tiledInDungeon="true" usesReplacementTileAsBackground="true" usesWaterReplacementTileAsBackground="true"/>
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<tile name="solid" rule="solid_attackover"/>
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<tile name="secret_door" rule="secret_door" opaque="true"/>
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<tile name="altar" usesReplacementTileAsBackground="true" />
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<tile name="campfire" rule="solid" animation="campfire" usesReplacementTileAsBackground="true" />
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<tile name="lava" rule="lava" animation="scroll"/>
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<tile name="miss_flash" usesReplacementTileAsBackground="true"/>
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<tile name="magic_flash" usesReplacementTileAsBackground="true"/>
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<tile name="hit_flash" usesReplacementTileAsBackground="true"/>
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<tile name="guard" rule="person" frames="4" animation="slow_frame"/>
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<tile name="villager" rule="person" frames="2" animation="frame"/>
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<tile name="bard_singing" rule="person" frames="2" animation="frame"/>
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<tile name="jester" rule="person" frames="2" animation="frame"/>
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<tile name="beggar" rule="person" frames="2" animation="frame"/>
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<tile name="child" rule="person" frames="2" animation="frame"/>
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<tile name="bull" rule="person" frames="2" animation="frame"/>
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<tile name="lord_british" rule="person" frames="2" animation="frame"/>
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<tile name="A" rule="signs"/> <!-- the alphabet -->
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<tile name="B" rule="signs"/>
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<tile name="C" rule="signs"/>
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<tile name="D" rule="signs"/>
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<tile name="E" rule="signs"/>
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<tile name="F" rule="signs"/>
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<tile name="G" rule="signs"/>
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<tile name="H" rule="signs"/>
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<tile name="I" rule="signs"/>
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<tile name="J" rule="signs"/>
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<tile name="K" rule="signs"/>
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<tile name="L" rule="signs"/>
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<tile name="M" rule="signs"/>
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<tile name="N" rule="signs"/>
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<tile name="O" rule="signs"/>
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<tile name="P" rule="signs"/>
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<tile name="Q" rule="signs"/>
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<tile name="R" rule="signs"/>
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<tile name="S" rule="signs"/>
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<tile name="T" rule="signs"/>
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<tile name="U" rule="signs"/>
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<tile name="V" rule="signs"/>
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<tile name="W" rule="signs"/>
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<tile name="X" rule="signs"/>
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<tile name="Y" rule="signs"/>
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<tile name="Z" rule="signs"/>
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<tile name="space" rule="signs"/>
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<tile name="spacers" rule="spacers" frames="3"/> <!-- sign spacers -->
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<tile name="black" rule="spacers"/> <!-- black square -->
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<tile name="brick_wall" rule="walls" opaque="true"/>
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<!-- Water monsters -->
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<tile name="pirate_ship" rule="monster" frames="4" directions="wnes" animation="pirateflag"/>
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<tile name="nixie" rule="monster" frames="2" animation="frame"/>
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<tile name="giant_squid" rule="monster" frames="2" animation="frame"/>
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<tile name="sea_serpent" rule="monster" frames="2" animation="frame"/>
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<tile name="sea_horse" rule="monster" frames="2" animation="frame"/>
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<tile name="whirlpool" rule="water" frames="2" animation="frame"/>
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<tile name="twister" frames="2" animation="frame"/>
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<!-- Land monsters -->
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<tile name="rat" rule="monster" frames="4" animation="frame"/>
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<tile name="bat" rule="monster" frames="4" animation="frame"/>
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<tile name="spider" rule="monster" frames="4" animation="frame"/>
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<tile name="ghost" rule="monster" frames="4" animation="frame"/>
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<tile name="slime" rule="monster" frames="4" animation="frame"/>
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<tile name="troll" rule="monster" frames="4" animation="frame"/>
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<tile name="gremlin" rule="monster" frames="4" animation="frame"/>
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<tile name="mimic" rule="monster" frames="4" animation="frame"/>
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<tile name="reaper" rule="monster" frames="4" animation="frame"/>
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<tile name="insect_swarm" rule="monster" frames="4" animation="frame"/>
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<tile name="gazer" rule="monster" frames="4" animation="frame"/>
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<tile name="phantom" rule="monster" frames="4" animation="frame"/>
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<tile name="orc" rule="monster" frames="4" animation="frame"/>
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<tile name="skeleton" rule="monster" frames="4" animation="frame"/>
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<tile name="rogue" rule="monster" frames="4" animation="frame"/>
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<tile name="python" rule="monster" frames="4" animation="frame"/>
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<tile name="ettin" rule="monster" frames="4" animation="frame"/>
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<tile name="headless" rule="monster" frames="4" animation="frame"/>
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<tile name="cyclops" rule="monster" frames="4" animation="frame"/>
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<tile name="wisp" rule="monster" frames="4" animation="frame"/>
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<tile name="evil_mage" rule="monster" frames="4" animation="frame"/>
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<tile name="liche" rule="monster" frames="4" animation="frame"/>
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<tile name="lava_lizard" rule="monster" frames="4" animation="frame"/>
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<tile name="zorn" rule="monster" frames="4" animation="frame"/>
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<tile name="daemon" rule="monster" frames="4" animation="frame"/>
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<tile name="hydra" rule="monster" frames="4" animation="frame"/>
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<tile name="dragon" rule="monster" frames="4" animation="frame"/>
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<tile name="balron" rule="monster" frames="4" animation="frame"/>
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</tileset>
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