71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "networkreadstream.h"
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#include "common/tokenizer.h"
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namespace Networking {
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/*
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* The make static functions are defined in the implementation-specific subclass
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*/
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uint32 NetworkReadStream::fillWithSendingContents(char *bufferToFill, uint32 maxSize) {
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uint32 sendSize = _sendingContentsSize - _sendingContentsPos;
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if (sendSize > maxSize)
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sendSize = maxSize;
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for (uint32 i = 0; i < sendSize; ++i) {
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bufferToFill[i] = _sendingContentsBuffer[_sendingContentsPos + i];
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}
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_sendingContentsPos += sendSize;
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return sendSize;
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}
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uint32 NetworkReadStream::addResponseHeaders(char *buffer, uint32 bufferSize) {
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_responseHeaders += Common::String(buffer, bufferSize);
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return bufferSize;
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}
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double NetworkReadStream::getProgress() const {
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if (_progressTotal < 1)
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return 0;
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return (double)_progressDownloaded / (double)_progressTotal;
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}
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void NetworkReadStream::setProgress(uint64 downloaded, uint64 total) {
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_progressDownloaded = downloaded;
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_progressTotal = total;
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}
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uint32 NetworkReadStream::read(void *dataPtr, uint32 dataSize) {
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uint32 actuallyRead = _backingStream.read(dataPtr, dataSize);
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if (actuallyRead == 0) {
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if (_requestComplete)
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_eos = true;
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return 0;
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}
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return actuallyRead;
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}
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} // End of namespace Networking
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