Files
scummvm-cursorfix/backends/networking/http/connectionmanager.cpp
2026-02-02 04:50:13 +01:00

168 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/networking/http/connectionmanager.h"
#include "backends/networking/http/networkreadstream.h"
#include "common/debug.h"
#include "common/system.h"
#include "common/timer.h"
namespace Common {
DECLARE_SINGLETON(Networking::ConnectionManager);
/* The makeInstance function is defined in the platform specific source file */
} // namespace Common
namespace Networking {
ConnectionManager::ConnectionManager() : _timerStarted(false), _frame(0) {}
ConnectionManager::~ConnectionManager() {
stopTimer();
// terminate all added requests which haven't been processed yet
_addedRequestsMutex.lock();
for (auto &curRequest : _addedRequests) {
Request *request = curRequest.request;
RequestCallback callback = curRequest.onDeleteCallback;
if (request)
request->finish();
delete request;
if (callback) {
(*callback)(request);
delete callback;
}
}
_addedRequests.clear();
_addedRequestsMutex.unlock();
// terminate all requests
_handleMutex.lock();
for (auto &curRequest : _requests) {
Request *request = curRequest.request;
RequestCallback callback = curRequest.onDeleteCallback;
if (request)
request->finish();
delete request;
if (callback) {
(*callback)(request);
delete callback;
}
}
_requests.clear();
_handleMutex.unlock();
}
Request *ConnectionManager::addRequest(Request *request, RequestCallback callback) {
_addedRequestsMutex.lock();
_addedRequests.push_back(RequestWithCallback(request, callback));
if (!_timerStarted)
startTimer();
_addedRequestsMutex.unlock();
return request;
}
uint32 ConnectionManager::getCloudRequestsPeriodInMicroseconds() {
return TIMER_INTERVAL * ITERATION_PERIOD;
}
// private goes here:
void connectionsThread(void *ignored) {
ConnMan.handle();
}
void ConnectionManager::startTimer(int interval) {
Common::TimerManager *manager = g_system->getTimerManager();
if (manager->installTimerProc(connectionsThread, interval, nullptr, "Networking::ConnectionManager's Timer")) {
_timerStarted = true;
} else {
warning("Failed to install Networking::ConnectionManager's timer");
}
}
void ConnectionManager::stopTimer() {
debug(9, "timer stopped");
Common::TimerManager *manager = g_system->getTimerManager();
manager->removeTimerProc(connectionsThread);
_timerStarted = false;
}
bool ConnectionManager::hasAddedRequests() {
_addedRequestsMutex.lock();
bool hasNewRequests = !_addedRequests.empty();
_addedRequestsMutex.unlock();
return hasNewRequests;
}
void ConnectionManager::handle() {
// lock mutex here (in case another handle() would be called before this one ends)
_handleMutex.lock();
++_frame;
if (_frame % ITERATION_PERIOD == 0)
iterateRequests();
if (_frame % PROCESSING_PERIOD == 0)
processTransfers();
if (_requests.empty() && !hasAddedRequests())
stopTimer();
_handleMutex.unlock();
}
void ConnectionManager::iterateRequests() {
// add new requests
_addedRequestsMutex.lock();
for (auto &addedRequest : _addedRequests) {
_requests.push_back(addedRequest);
}
_addedRequests.clear();
_addedRequestsMutex.unlock();
// call handle() of all running requests (so they can do their work)
if (_frame % DEBUG_PRINT_PERIOD == 0)
debug(9, "handling %d request(s)", _requests.size());
for (Common::Array<RequestWithCallback>::iterator i = _requests.begin(); i != _requests.end();) {
Request *request = i->request;
if (request) {
if (request->state() == PROCESSING)
request->handle();
else if (request->state() == RETRY)
request->handleRetry();
}
if (!request || request->state() == FINISHED) {
delete (i->request);
if (i->onDeleteCallback) {
(*i->onDeleteCallback)(i->request); // that's not a mistake (we're passing an address and that method knows there is no object anymore)
delete i->onDeleteCallback;
}
_requests.erase(i);
continue;
}
++i;
}
}
} // End of namespace Networking