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2026-02-02 04:50:13 +01:00

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_BASIC_CURL_SOCKET_H
#define BACKENDS_NETWORKING_BASIC_CURL_SOCKET_H
typedef void CURL;
#ifdef WIN32
// Including winsock2.h will result in errors, we have to define
// SOCKET ourselves.
#include <basetsd.h>
typedef UINT_PTR SOCKET;
typedef SOCKET curl_socket_t;
#else
typedef int curl_socket_t;
#endif
#include "backends/networking/basic/socket.h"
namespace Networking {
class CurlSocket : public Socket {
public:
CurlSocket(CURL *easy, curl_socket_t socket);
~CurlSocket() override;
int ready() override;
size_t send(const char *data, int len) override;
size_t recv(void *data, int maxLen) override;
private:
CURL *_easy;
curl_socket_t _socket;
};
} // End of namespace Networking
#endif