123 lines
3.9 KiB
C++
123 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <portdefs.h> // Protect uintXX typedefs
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#include <nds.h>
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#include "backends/events/ds/ds-events.h"
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#include "backends/platform/ds/osystem_ds.h"
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bool DSEventManager::pollEvent(Common::Event &event) {
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// Power events
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if (!pmMainLoop() && !_dsReset) {
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_dsReset = true;
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event = Common::Event();
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event.type = Common::EVENT_QUIT;
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return true;
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}
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return DefaultEventManager::pollEvent(event);
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}
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bool DSEventSource::pollEvent(Common::Event &event) {
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// Ensure the mixer and timers are updated frequently
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g_system->delayMillis(0);
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if (_eventQueue.empty()) {
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if (!_firstPoll) {
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_firstPoll = true;
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return false;
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}
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addEventsToQueue();
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if (_eventQueue.empty())
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return false;
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_firstPoll = false;
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}
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event = _eventQueue.pop();
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if (Common::isMouseEvent(event)) {
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g_system->warpMouse(event.mouse.x, event.mouse.y);
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}
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return true;
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}
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void DSEventSource::addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton) {
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if (keysPressed & ndsKey || keysReleased & ndsKey) {
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Common::Event event;
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event.type = (keysPressed & ndsKey) ? Common::EVENT_JOYBUTTON_DOWN : Common::EVENT_JOYBUTTON_UP;
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event.joystick.button = svmButton;
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_eventQueue.push(event);
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}
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}
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void DSEventSource::addEventsToQueue() {
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Common::Event event;
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scanKeys();
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uint32 held = keysHeld(), keysPressed = keysDown(), keysReleased = keysUp();
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// Touch screen events
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if (_handleTouch) {
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if (held & KEY_TOUCH) {
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touchPosition touchPos;
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touchRead(&touchPos);
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event.mouse = dynamic_cast<OSystem_DS *>(g_system)->transformPoint(touchPos.px, touchPos.py);
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if (event.mouse.x != _lastTouch.x || event.mouse.y != _lastTouch.y) {
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event.type = Common::EVENT_MOUSEMOVE;
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_eventQueue.push(event);
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}
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if (keysPressed & KEY_TOUCH) {
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event.type = Common::EVENT_LBUTTONDOWN;
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_eventQueue.push(event);
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}
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_lastTouch = event.mouse;
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} else if (keysReleased & KEY_TOUCH) {
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event.mouse = _lastTouch;
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event.type = Common::EVENT_LBUTTONUP;
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_eventQueue.push(event);
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}
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}
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// Button events
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addJoyButtonEvent(keysPressed, keysReleased, KEY_L, Common::JOYSTICK_BUTTON_LEFT_SHOULDER);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_R, Common::JOYSTICK_BUTTON_RIGHT_SHOULDER);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_A, Common::JOYSTICK_BUTTON_A);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_B, Common::JOYSTICK_BUTTON_B);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_X, Common::JOYSTICK_BUTTON_X);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_Y, Common::JOYSTICK_BUTTON_Y);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_UP, Common::JOYSTICK_BUTTON_DPAD_UP);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_DOWN, Common::JOYSTICK_BUTTON_DPAD_DOWN);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_LEFT, Common::JOYSTICK_BUTTON_DPAD_LEFT);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_RIGHT, Common::JOYSTICK_BUTTON_DPAD_RIGHT);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_START, Common::JOYSTICK_BUTTON_START);
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addJoyButtonEvent(keysPressed, keysReleased, KEY_SELECT, Common::JOYSTICK_BUTTON_BACK);
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}
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