/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ZVISION_SYNCSOUND_NODE_H #define ZVISION_SYNCSOUND_NODE_H #include "audio/mixer.h" #include "zvision/scripting/scripting_effect.h" #include "zvision/text/subtitle_manager.h" namespace Common { class String; } namespace ZVision { class SyncSoundNode : public ScriptingEffect { public: SyncSoundNode(ZVision *engine, uint32 key, Common::Path &file, int32 syncto); ~SyncSoundNode() override; /** * Decrement the timer by the delta time. If the timer is finished, set the status * in _globalState and let this node be deleted * * @param deltaTimeInMillis The number of milliseconds that have passed since last frame * @return If true, the node can be deleted after process() finishes */ bool process(uint32 deltaTimeInMillis) override; private: int32 _syncto; Audio::SoundHandle _handle; uint16 _sub; }; } // End of namespace ZVision #endif