/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ namespace Wintermute { struct Achievement { const char *sceneFilename; const char *id; }; struct AchievementsList { const char *gameId; const Achievement mapping[64]; }; static const AchievementsList achievementsList[] = { { "carolreed10", { {"scenes\\barn\\barn_intro\\barn_intro.scene", "BARN"}, {"scenes\\brother\\bro_intro\\bro_intro.scene", "CAR_GRAVEYARD"}, {"scenes\\church\\church_intro\\church_intro.scene", "SAINT_MARIA_CHURCH"}, {"scenes\\emhart\\emhart_intro\\emhart_intro.scene", "EMHART_ZURICH"}, {"scenes\\falls_day\\falls_intro\\falls_intro.scene", "BLOOD_FALLS"}, {"scenes\\forge\\forge_intro\\forge_intro.scene", "SONIC_FORGE"}, {"scenes\\mansion\\mans_intro\\mans_intro.scene", "STIERN_HOUSE"}, {"scenes\\mus_malte\\mus_malte_intro\\mus_malte_intro.scene", "MALTE_MUSEUM"}, {"scenes\\mus_school\\mus_sch_intro\\mus_sch_intro.scene", "SCHOOL_MUSEUM"}, {"scenes\\peak\\kvarn_intro\\kvarn_intro.scene", "JOHANSSON_PEAK"}, {"scenes\\pyramid\\pyr_intro\\pyr_intro.scene", "PYRAMID"}, {"scenes\\ski\\dala_intro\\dala_intro.scene", "SKIING_HOUSE"}, {"scenes\\train\\train_intro\\train_intro.scene", "MALTES_TRAIN"}, {0,0} } }, { "carolreed11", { {"scenes\\barn\\barn15d_cl\\barn15d_cl.scene", "PIPE"}, {"scenes\\black\\black02b_lift\\black02b_lift.scene", "NOTE"}, {"scenes\\black\\black02d_op_lift\\black02d_op_lift.scene", "BOTTLE"}, {"scenes\\cannon\\can11a_op\\can11a_op.scene", "WINDOW"}, {"scenes\\hobby\\hobby01a_cl1_moved\\hobby01a_cl1_moved.scene", "STONE"}, {"scenes\\m_house\\m03c_op2_lift3\\m03c_op2_lift3.scene", "BLINDFOLD"}, {"scenes\\m_house\\m04b_cl1_op1_lift3\\m04b_cl1_op1_lift3.scene", "POEM"}, {"scenes\\m_house\\m07d_tap1\\m07d_tap1.scene", "TESTING"}, {"scenes\\mine\\mine15d_lift1\\mine15d_lift1.scene", "MINE_LADY"}, {"scenes\\office\\office02d_cl2_lift\\office02d_cl2_lift.scene", "PENCIL"}, {0,0} } }, {0, {{0,0}}} }; } // End of namespace Wintermute