/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" namespace Wintermute { bool EmulateKernel32ExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { ////////////////////////////////////////////////////////////////////////// // LoadLibraryA // Used for checking library availability at games by Corbomite Games // Specification: external "kernel32.dll" stdcall long LoadLibraryA(string) // Known usage: LoadLibraryA("httpconnect.dll"), LoadLibraryA("dlltest.dll") // Return values are only compared with zero and are never used in other APIs ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "LoadLibraryA") == 0) { stack->correctParams(1); const char *dllName = stack->pop()->getString(); int result = 0; if (strcmp(dllName, "httpconnect.dll") == 0) { result = 1; // some non-zero value } else if (strcmp(dllName, "dlltest.dll") == 0) { result = 2; // some other non-zero value } else { warning("LoadLibraryA(\"%s\") is not implemented", dllName); } stack->pushInt(result); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // FreeLibrary // Declared at games by Corbomite Games // Seems to be unused, probably was used for unloading IRC & HTTP libraries // Specification: external "kernel32.dll" stdcall FreeLibrary(long) ////////////////////////////////////////////////////////////////////////// else if (strcmp(function->name, "FreeLibrary") == 0) { stack->correctParams(1); /*int dllId =*/ stack->pop()->getInt(); // do nothing stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetEnvironmentVariableA // Used for getting environment variables at Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest // Specification: external "kernel32.dll" stdcall long GetEnvironmentVariableA(string, string, long) // Known usage: GetEnvironmentVariableA(, , 65535) // Known EnvName values used in debug code: "USERKEY", "ALTUSERNAME", "ENHFINGERPRINT", "EXTRAINFO", "FINGERPRINT", "KEYSTRING", "STOLENKEY", "TRIAL" // Known EnvName values used in licensing code: "FULLGAME" ////////////////////////////////////////////////////////////////////////// else if (strcmp(function->name, "GetEnvironmentVariableA") == 0) { stack->correctParams(3); const char *name = stack->pop()->getString(); /*ScValue *buf =*/ stack->pop(); /*int bufMaxLen =*/ stack->pop()->getInt(); warning("Assuming variable \"%s\" is not set", name); stack->pushInt(0); return STATUS_OK; } return STATUS_FAILED; } } // End of namespace Wintermute