/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCH_INSTANCE_H_ #define WATCH_INSTANCE_H_ namespace Wintermute { class Watch; class ScValue; class DebuggableScript; class WatchInstance { Watch* _watch; ScValue *_lastValue; DebuggableScript* _script; public: WatchInstance (Watch* watch, DebuggableScript* script); ~WatchInstance(); void evaluate(); friend class DebuggableScript; friend class Watch; }; } // End of namespace Wintermute #endif /* WATCH_INSTANCE_H_ */