/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SURFACESDL_H #define WINTERMUTE_BASE_SURFACESDL_H #include "graphics/surface.h" #include "graphics/transform_struct.h" // for Graphics::AlphaType #include "engines/wintermute/base/gfx/base_surface.h" #include "common/list.h" namespace Wintermute { class BaseImage; class BaseSurfaceOSystem : public BaseSurface { public: BaseSurfaceOSystem(BaseGame *inGame); ~BaseSurfaceOSystem() override; bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override; bool create(int width, int height) override; bool setAlphaImage(const char *filename) override; bool invalidate() override; bool isTransparentAtLite(int x, int y) const override; bool startPixelOp() override; bool endPixelOp() override; bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) override; bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override; int getWidth() override { return _width; } int getHeight() override { return _height; } bool putPixel(int x, int y, byte r, byte g, byte b, byte a) override { if (!_pixelOpReady) { return STATUS_FAILED; } if (_surface) { _surface->setPixel(x, y, _surface->format.ARGBToColor(a, r, g, b)); _surfaceModified = true; return STATUS_OK; } return STATUS_FAILED; } bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) const override { if (!_pixelOpReady) { return STATUS_FAILED; } if (_surface) { _surface->format.colorToARGB(_surface->getPixel(x, y), *a, *r, *g, *b); return STATUS_OK; } return STATUS_FAILED; } Graphics::AlphaType getAlphaType() const { return _alphaType; } private: Graphics::Surface *_surface; bool loadImage(); bool drawSprite(int x, int y, Common::Rect32 *rect, Common::Rect32 *newRect, Graphics::TransformStruct transformStruct); void writeAlpha(Graphics::Surface *surface, const Graphics::Surface *mask); bool _pixelOpReady; bool _surfaceModified; float _rotation; Graphics::AlphaType _alphaType; Graphics::Surface *_alphaMask; Graphics::AlphaType _alphaMaskType; }; } // End of namespace Wintermute #endif