/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME. * http://dead-code.org/redir.php?target=wme * Copyright (c) 2003-2013 Jan Nedoma and contributors */ #ifndef WINTERMUTE_BASE_ACCESS_MGR_H #define WINTERMUTE_BASE_ACCESS_MGR_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/dctypes.h" #include "common/rect.h" #include "common/text-to-speech.h" namespace Wintermute { class BaseObject; class BaseAccessMgr : public BaseClass { public: BaseAccessMgr(BaseGame *inGame); virtual ~BaseAccessMgr(); bool _ttsAvailable; bool initialize(); bool speak(const char *str, TTTSType type); bool stop(); BaseObject *getNextObject(); BaseObject *getPrevObject(); bool initLoop(); bool displayBeforeGUI(); bool displayAfterGUI(); bool setHintRect(Common::Rect32 *hintRect = nullptr, bool afterGUI = false); bool setActiveObject(BaseObject *activeObj = nullptr); BaseObject *getActiveObject(); bool _ctrlPressed; private: TTTSType _playingType; bool displayInternal(); Common::TextToSpeechManager *_voice; BaseObject *_activeObject; BaseObject *_prevActiveObject; Common::Rect32 _hintRect; bool _hintAfterGUI; }; #endif } // End of namespace Wintermute