/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/watchmaker.h" #include "watchmaker/console.h" #include "common/error.h" #include "engines/util.h" namespace Watchmaker { WatchmakerGame::WatchmakerGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _console(nullptr) { } WatchmakerGame::~WatchmakerGame() { //_console is deleted by Engine } // TODO: We should be moving most of the WMakerMain() stuff here: int WMakerMain(); Common::Error WatchmakerGame::run() { initGraphics3d(800, 600); WMakerMain(); return Common::kNoError; } } // End of namespace Watchmaker