/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_MATRIX4X4_H #define WATCHMAKER_MATRIX4X4_H #include "common/scummsys.h" #include "common/textconsole.h" namespace Watchmaker { struct Matrix4x4 { float data[16] = {}; void setIdentity() { setValue(1, 1, 1.0f); setValue(2, 2, 1.0f); setValue(3, 3, 1.0f); setValue(4, 4, 1.0f); } void setValue(int row, int col, float value) { data[(col - 1) * 4 + (row - 1)] = value; } float getValue(int row, int col) const { return data[(col - 1) * 4 + (row - 1)]; } void print() const { for (int row = 1; row <= 4; row++) { for (int col = 1; col <= 4; col++) { warning("%f ", getValue(row, col)); } warning(" "); } } bool operator==(const Matrix4x4 &rhs) const { for (int row = 1; row <= 4; row++) { for (int col = 1; col <= 4; col++) { if (getValue(row, col) != rhs.getValue(row, col)) { return false; } } } return true; } }; } // End of namespace Watchmaker #endif // WATCHMAKER_MATRIX4X4_H