/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef VOYEUR_DEBUGGER_H #define VOYEUR_DEBUGGER_H #include "common/scummsys.h" #include "gui/debugger.h" namespace Voyeur { class VoyeurEngine; class Debugger : public GUI::Debugger { private: VoyeurEngine *_vm; public: /** * Specifies whether time should pass, and the video camera's batteries go down * @default true */ bool _isTimeActive; /* * Specifies whether to show the current mouse position on the screen */ bool _showMousePosition; protected: /** * Turn time on or off, set the current time period, or the camera delay * within the current time period. */ bool Cmd_Time(int argc, const char **argv); /** * List the active hotspots during the current time period */ bool Cmd_Hotspots(int argc, const char **argv); /** * Toggle showing the mouse on the screen */ bool Cmd_Mouse(int argc, const char **argv); public: Debugger(VoyeurEngine *vm); ~Debugger() override {} }; } // End of namespace Voyeur #endif