/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_SPRITEPROCESS_H #define ULTIMA8_WORLD_SPRITEPROCESS_H #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/usecode/intrinsics.h" namespace Ultima { namespace Ultima8 { //! Creates a Sprite. Animates it. Destroys it. class SpriteProcess : public Process { int _shape; int _frame; int _firstFrame; int _lastFrame; int _repeats; int _delay; int _x, _y, _z; int _delayCounter; bool _initialized; public: // p_dynamic_class stuff ENABLE_RUNTIME_CLASSTYPE() SpriteProcess(); //! SpriteProcess Constructor //! \param shape The shape to use //! \param frame The initial/first frame of the sprite animation //! \param last_frame The last frame of the sprite animation //! \param repeats The number of times to play the sprite animation //! \param delay The number of runs to wait before incrementing the frame //! \param x X coord of the sprite in the world //! \param y Y coord of the sprite in the world //! \param z Z coord of the sprite in the world //! \param delayed_init if true, wait with initialization until first run SpriteProcess(int shape, int frame, int last_frame, int repeats, int delay, int x, int y, int z, bool delayed_init = false); //! The SpriteProcess destructor ~SpriteProcess(void) override; //! Move the sprite to a new location void move(int x, int y, int z); //! The SpriteProcess run function void run() override; INTRINSIC(I_createSprite); protected: void init(); public: bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif