/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/monster_egg.h" #include "ultima/ultima8/usecode/uc_machine.h" #include "ultima/ultima8/world/actors/actor.h" #include "ultima/ultima8/world/item_factory.h" #include "ultima/ultima8/world/current_map.h" #include "ultima/ultima8/world/world.h" #include "ultima/ultima8/world/get_object.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(MonsterEgg) MonsterEgg::MonsterEgg() { } MonsterEgg::~MonsterEgg() { } uint16 MonsterEgg::hatch() { //!! do we need to check probability here? //!! monster activity? combat? anything? int shapeNum = getMonsterShape(); // CHECKME: why does this happen? (in the plane of Earth near the end) if (shapeNum == 0) return 0; Actor *newactor = ItemFactory::createActor(shapeNum, 0, 0, FLG_FAST_ONLY | FLG_DISPOSABLE | FLG_IN_NPC_LIST, 0, 0, 0, true); if (!newactor) { warning("MonsterEgg::hatch failed to create actor (%d).", shapeNum); return 0; } uint16 objID = newactor->getObjId(); // set stats if (!newactor->loadMonsterStats()) { warning("MonsterEgg::hatch failed to set stats for actor (%d).", shapeNum); } if (!newactor->canExistAt(_x, _y, _z)) { newactor->destroy(); return 0; } // mapnum has to be set to the current map. Reason: Beren teleports to // newactor->getMapNum() when newactor is assaulted. newactor->setMapNum(World::get_instance()->getCurrentMap()->getNum()); newactor->setNpcNum(objID); newactor->move(_x, _y, _z); newactor->setActivity(getActivity()); return objID; } void MonsterEgg::saveData(Common::WriteStream *ws) { Item::saveData(ws); } bool MonsterEgg::loadData(Common::ReadStream *rs, uint32 version) { if (!Item::loadData(rs, version)) return false; return true; } uint32 MonsterEgg::I_monsterEggHatch(const uint8 *args, unsigned int /*argsize*/) { ARG_ITEM_FROM_PTR(item); MonsterEgg *megg = dynamic_cast(item); if (!megg) return 0; return megg->hatch(); } uint32 MonsterEgg::I_getMonId(const uint8 *args, unsigned int /*argsize*/) { ARG_ITEM_FROM_PTR(item); MonsterEgg *megg = dynamic_cast(item); if (!megg) return 0; return megg->getMapNum() >> 3; } } // End of namespace Ultima8 } // End of namespace Ultima