/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/misc/debugger.h" #include "ultima/ultima8/world/map_glob.h" namespace Ultima { namespace Ultima8 { MapGlob::MapGlob() { } MapGlob::~MapGlob() { } void MapGlob::read(Common::SeekableReadStream *rs) { unsigned int itemcount = rs->readUint16LE(); assert(rs->size() >= static_cast(2 + itemcount * 6)); _contents.clear(); _contents.resize(itemcount); for (unsigned int i = 0; i < itemcount; ++i) { GlobItem item; item.x = rs->readByte(); item.y = rs->readByte(); item.z = rs->readByte(); item.shape = rs->readUint16LE(); item.frame = rs->readByte(); _contents[i] = item; } } } // End of namespace Ultima8 } // End of namespace Ultima