/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/item.h" #include "ultima/ultima8/world/item_factory.h" #include "ultima/ultima8/audio/audio_process.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/ultima8.h" namespace Ultima { namespace Ultima8 { DamageInfo::DamageInfo(uint8 data[6]) { _flags = data[0]; _sound = data[1]; _data[0] = data[2]; _data[1] = data[3]; _data[2] = data[4]; _damagePoints = data[5]; } bool DamageInfo::applyToItem(Item *item, uint16 points) const { if (!item) return false; // The game does this.. it seems to be used to mean // "destroyed" (as distinct from broken?) if (item->hasFlags(Item::FLG_GUMP_OPEN)) return false; uint8 itemPts = item->getDamagePoints(); if (points < itemPts) { item->setDamagePoints(itemPts - points); return false; } item->setDamagePoints(0); item->setFlag(Item::FLG_GUMP_OPEN | Item::FLG_BROKEN); // Get some data out of the item before we potentially delete // it by explosion uint16 q = item->getQuality(); Point3 pt = item->getLocation(); int32 mapnum = item->getMapNum(); if (explode()) { item->explode(explosionType(), explodeDestroysItem(), explodeWithDamage()); if (explodeDestroysItem()) item = nullptr; } if (_sound) { AudioProcess *audio = AudioProcess::get_instance(); if (audio) { ObjId objid = item ? item->getObjId() : 0; audio->playSFX(_sound, 0x10, objid, 1, true); } } if (replaceItem()) { uint16 replacementShape = getReplacementShape(); uint8 replacementFrame = getReplacementFrame(); Item *newitem = ItemFactory::createItem(replacementShape, replacementFrame, q, 0, 0, mapnum, 0, true); newitem->move(pt); if (item) item->destroy(); } else if (!explodeDestroysItem()) { Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource(); if (frameDataIsAbsolute()) { int frameval = 1; if (_data[1]) frameval++; if (_data[2]) frameval++; item->setFrame(_data[rs.getRandomNumber(frameval - 1)]); } else { int frameoff = 0; for (int i = 0; i < 3; i++) if (_data[i]) frameoff++; if (!frameoff) { item->destroy(); } else { uint32 frame = item->getFrame(); item->setFrame(frame + _data[rs.getRandomNumber(frameoff - 1)]); } } } return true; } } // End of namespace Ultima8 } // End of namespace Ultima