/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_USECODE_UCPROCESS_H #define ULTIMA8_USECODE_UCPROCESS_H #include "ultima/shared/std/containers.h" #include "ultima/ultima8/kernel/process.h" #include "ultima/ultima8/usecode/uc_stack.h" namespace Ultima { namespace Ultima8 { class Usecode; // probably won't inherit from Process directly in the future class UCProcess : public Process { friend class UCMachine; friend class Kernel; public: UCProcess(); UCProcess(uint16 classid, uint16 offset, uint32 this_ptr = 0, int thissize = 0, const uint8 *args = 0, int argsize = 0); ~UCProcess() override; ENABLE_RUNTIME_CLASSTYPE() void run() override; void terminate() override; void freeOnTerminate(uint16 index, int type); void setReturnValue(uint32 retval) { _temp32 = retval; } uint16 getClassId() const { return _classId; } Common::String dumpInfo() const override; bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; protected: void load(uint16 classid, uint16 offset, uint32 this_ptr = 0, int thissize = 0, const uint8 *args = 0, int argsize = 0); void call(uint16 classid, uint16 offset); bool ret(); // stack base pointer uint16 _bp; Usecode *_usecode; uint16 _classId; uint16 _ip; uint32 _temp32; // data stack UCStack _stack; // "Free Me" list Std::list > _freeOnTerminate; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif