/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_MISC_POINT3_H #define ULTIMA8_MISC_POINT3_H namespace Ultima { namespace Ultima8 { struct Point3 { int32 x, y, z; Point3() : x(0), y(0), z(0) {} Point3(int32 nx, int32 ny, int32 nz) : x(nx), y(ny), z(nz) {} bool operator==(const Point3 &rhs) const { return equals(rhs); } bool operator!=(const Point3 &rhs) const { return !equals(rhs); } bool equals(const Point3 &p) const { return (x == p.x && y == p.y && z == p.z); } Point3 operator+(const Point3 &delta) const { return Point3(x + delta.x, y + delta.y, z + delta.z); } Point3 operator-(const Point3 &delta) const { return Point3(x - delta.x, y - delta.y, z - delta.z); } void operator+=(const Point3 &delta) { x += delta.x; y += delta.y; z += delta.z; } void operator-=(const Point3 &delta) { x -= delta.x; y -= delta.y; z -= delta.z; } int maxDistXYZ(const Point3 &other) const { int xdiff = abs(x - other.x); int ydiff = abs(y - other.y); int zdiff = abs(z - other.z); return MAX(xdiff, MAX(ydiff, zdiff)); } uint32 sqrDist(const Point3 &other) const { int xdiff = abs(x - other.x); int ydiff = abs(y - other.y); int zdiff = abs(z - other.z); return uint32(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff); } void set(int32 nx, int32 ny, int32 nz) { x = nx; y = ny; z = nz; } void translate(int32 dx, int32 dy, int32 dz) { x += dx; y += dy; z += dz; } bool loadData(Common::ReadStream *rs, uint32 version) { x = rs->readSint32LE(); y = rs->readSint32LE(); z = rs->readSint32LE(); return true; } void saveData(Common::WriteStream *ws) { ws->writeSint32LE(x); ws->writeSint32LE(y); ws->writeSint32LE(z); } }; } // End of namespace Ultima8 } // End of namespace Ultima #endif