/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/kernel/delay_process.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(DelayProcess) DelayProcess::DelayProcess(int count) : Process(), _count(count) { } DelayProcess::~DelayProcess() { } void DelayProcess::run() { if (--_count == 0) terminate(); } Common::String DelayProcess::dumpInfo() const { return Process::dumpInfo() + Common::String::format(", frames left: %d", _count); } bool DelayProcess::loadData(Common::ReadStream *rs, uint32 version) { if (!Process::loadData(rs, version)) return false; _count = static_cast(rs->readUint32LE()); return true; } void DelayProcess::saveData(Common::WriteStream *ws) { Process::saveData(ws); ws->writeUint32LE(static_cast(_count)); } } // End of namespace Ultima8 } // End of namespace Ultima