/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/kernel/delay_process.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(DelayProcess)
DelayProcess::DelayProcess(int count) : Process(), _count(count) {
}
DelayProcess::~DelayProcess() {
}
void DelayProcess::run() {
if (--_count == 0)
terminate();
}
Common::String DelayProcess::dumpInfo() const {
return Process::dumpInfo() +
Common::String::format(", frames left: %d", _count);
}
bool DelayProcess::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
_count = static_cast(rs->readUint32LE());
return true;
}
void DelayProcess::saveData(Common::WriteStream *ws) {
Process::saveData(ws);
ws->writeUint32LE(static_cast(_count));
}
} // End of namespace Ultima8
} // End of namespace Ultima