/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_WIDGETS_TEXTWIDGET_H #define ULTIMA8_GUMPS_WIDGETS_TEXTWIDGET_H // // TextWidget. Displays text in either a fixed-size or a fit-to-text rectangle. // #include "ultima/ultima8/gumps/gump.h" #include "ultima/ultima8/gfx/fonts/font.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class RenderedText; class TextWidget : public Gump { protected: Std::string _text; bool _gameFont; int _fontNum; uint32 _blendColour; int32 _tx, _ty; bool _doPaging; unsigned int _currentStart; //!< start of currently displaying text unsigned int _currentEnd; //!< start of remaining text int32 _targetWidth, _targetHeight; RenderedText *_cachedText; Font::TextAlign _textAlign; public: ENABLE_RUNTIME_CLASSTYPE() TextWidget(); TextWidget(int x, int y, const Std::string &txt, bool gamefont, int fontnum, int width = 0, int height = 0, Font::TextAlign align = Font::TEXT_LEFT, bool dopaging = false); ~TextWidget() override; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; // Overloadable method to Paint just this Gump (RenderSurface is relative to this) void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; void PaintComposited(RenderSurface *surf, int32 lerp_factor, int32 scalex, int32 scaley) override; Gump *onMouseMotion(int32 mx, int32 my) override; //! display the next part of the text //! \return false if there is no more text to display bool setupNextText(); //! reset the widget to the start of the text void rewind(); //! get the text that's currently being displayed //! \param start Returns the start of the text //! \param end Returns the start of the remaining text void getCurrentText(unsigned int &start, unsigned int &end) const { start = _currentStart; end = _currentEnd; } //! set the colour to blend the rendered text with. (0 to disable) void setBlendColour(uint32 col) { _blendColour = col; } //! get the RenderedText's vlead int getVlead(); const Std::string &getText() const { return _text; } protected: void renderText(); Font *getFont() const; public: bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif