/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_WEASELDAT_H #define ULTIMA8_GUMPS_WEASELDAT_H #include "common/stream.h" #include "ultima/shared/std/containers.h" namespace Ultima { namespace Ultima8 { /** * Data for the Weasel (shop) gump on a single level. Contains a list of things you can buy. */ class WeaselDat { public: enum WeaselType { kUnknown, kWeapon, kItem }; /** A single item in the shop */ struct WeaselEntry { char _id[4]; // eg, "W01", "I02", etc uint16 _shapeNo; uint32 _cost; uint16 _entryNo; uint16 _unk; enum WeaselType _type; }; WeaselDat(Common::ReadStream *rs); uint16 getNumItems() const { return _items.size(); } uint16 getNumOfType(WeaselType type) const; const Std::vector &getItems() const { return _items; } private: Std::vector _items; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif