/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_MODALGUMP_H #define ULTIMA8_GUMPS_MODALGUMP_H #include "ultima/ultima8/gumps/gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { /** * Base class for any gump which blocks the game (menu, credits, movie, etc) */ class ModalGump : public Gump { protected: bool _pauseGame; public: ENABLE_RUNTIME_CLASSTYPE() ModalGump(); ModalGump(int x, int y, int width, int height, uint16 owner = 0, uint32 flags = FLAG_DONT_SAVE | FLAG_PREVENT_SAVE, int32 layer = LAYER_MODAL, bool pauseGame = true); ~ModalGump() override; void InitGump(Gump *newparent, bool take_focus = true) override; void Close(bool no_del = false) override; bool PointOnGump(int mx, int my) override; Gump *FindGump(int mx, int my) override; uint16 TraceObjId(int32 mx, int32 my) override; Gump *onMouseDown(int button, int32 mx, int32 my) override; bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif