/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/cru_energy_gump.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/gfx/palette.h" #include "ultima/ultima8/gfx/palette_manager.h" #include "ultima/ultima8/gfx/render_surface.h" #include "ultima/ultima8/gfx/texture.h" #include "ultima/ultima8/world/get_object.h" namespace Ultima { namespace Ultima8 { static const uint ENERGY_BAR_COLOR = 245; DEFINE_RUNTIME_CLASSTYPE_CODE(CruEnergyGump) CruEnergyGump::CruEnergyGump() : CruStatGump() { } CruEnergyGump::CruEnergyGump(Shape *shape, int x) : CruStatGump(shape, x) { _frameNum = 3; } CruEnergyGump::~CruEnergyGump() { } void CruEnergyGump::InitGump(Gump *newparent, bool take_focus) { CruStatGump::InitGump(newparent, take_focus); } void CruEnergyGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) { const Actor *a = getControlledActor(); if (!a) { // avatar gone?? return; } int16 energy = a->getMana(); int16 max_energy = a->getMaxMana(); // Don't display for NPCs without energy if (!max_energy) return; CruStatGump::PaintThis(surf, lerp_factor, scaled); int width = (energy * 67) / max_energy; const Palette *gamepal = PaletteManager::get_instance()->getPalette(PaletteManager::Pal_Game); if (!gamepal) return; Common::Rect32 rect(34, 7, 34 + width, 21); surf->fillRect(rect, gamepal->_native[ENERGY_BAR_COLOR]); } void CruEnergyGump::saveData(Common::WriteStream *ws) { CruStatGump::saveData(ws); } bool CruEnergyGump::loadData(Common::ReadStream *rs, uint32 version) { return CruStatGump::loadData(rs, version); } } // End of namespace Ultima8 } // End of namespace Ultima