/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_BARKGUMP_H #define ULTIMA8_GUMPS_BARKGUMP_H #include "ultima/shared/std/string.h" #include "ultima/ultima8/gumps/item_relative_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { /** * Represents text which appears on the screen to show the name of an item, etc */ class BarkGump : public ItemRelativeGump { protected: Std::string _barked; int32 _counter; ObjId _textWidget; uint32 _speechShapeNum; uint32 _speechLength; bool _subtitles; bool _speechMute; int _talkSpeed; public: ENABLE_RUNTIME_CLASSTYPE() BarkGump(); BarkGump(uint16 owner, const Std::string &msg, uint32 speechShapeNum = 0); ~BarkGump() override; // Run the gump (decrement the counter) void run() override; // Got to the next page on mouse click Gump *onMouseDown(int button, int32 mx, int32 my) override; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; // Close the gump void Close(bool no_del = false) override; /// Get the font that should be used from dialog from this actor static int dialogFontForActor(uint16 actor); bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; protected: //! show next text. //! returns false if no more text available bool NextText(); int calculateTicks(); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif