/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_WPNOVLAYDAT_H #define ULTIMA8_GFX_WPNOVLAYDAT_H #include "ultima/ultima8/misc/direction.h" namespace Ultima { namespace Ultima8 { class RawArchive; struct AnimWeaponOverlay; struct WeaponOverlayFrame; class WpnOvlayDat { public: WpnOvlayDat(); ~WpnOvlayDat(); //! load weapon overlay data from wpnovlay.dat //! NB: anim.dat must have already been read void load(RawArchive *overlaydat); const WeaponOverlayFrame *getOverlayFrame(uint32 action, int type, Direction direction, int frame) const; private: Std::vector _overlay; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif