/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_TEXTURE_H #define ULTIMA8_GFX_TEXTURE_H namespace Ultima { namespace Ultima8 { // // Texturing Helper Macros // // 32 Bit Texture bit operations #define TEX32_A_SHIFT 24 #define TEX32_A_MASK 0xFF000000 #define TEX32_A(col32) (((col32)&TEX32_A_MASK)>>TEX32_A_SHIFT) #define TEX32_G_SHIFT 8 #define TEX32_G_MASK 0x0000FF00 #define TEX32_G(col32) (((col32)&TEX32_G_MASK)>>TEX32_G_SHIFT) #define TEX32_B_SHIFT 16 #define TEX32_B_MASK 0x00FF0000 #define TEX32_B(col32) (((col32)&TEX32_B_MASK)>>TEX32_B_SHIFT) #define TEX32_R_SHIFT 0 #define TEX32_R_MASK 0x000000FF #define TEX32_R(col32) (((col32)&TEX32_R_MASK)>>TEX32_R_SHIFT) #define TEX32_PACK_RGB(r, g, b) (uint32)(((0xFF) << TEX32_A_SHIFT) | ((r) << TEX32_R_SHIFT) | \ ((g) << TEX32_G_SHIFT) | ((b) << TEX32_B_SHIFT)) #define TEX32_PACK_RGBA(r, g, b, a) (uint32)(((a) << TEX32_A_SHIFT) | ((r) << TEX32_R_SHIFT) | \ ((g) << TEX32_G_SHIFT) | ((b) << TEX32_B_SHIFT)) } // End of namespace Ultima8 } // End of namespace Ultima #endif