/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_SHAPEFRAME_H #define ULTIMA8_GFX_SHAPEFRAME_H #include "graphics/surface.h" namespace Ultima { namespace Ultima8 { class RawShapeFrame; /** A decompressed version of the RawShapeFrame for easier rendering */ class ShapeFrame { public: ShapeFrame(const RawShapeFrame *rawframe); ~ShapeFrame(); int16 &_width; int16 &_height; int16 _xoff, _yoff; uint8 _keycolor; bool hasPoint(int x, int y) const; // Check to see if a point is in the frame uint8 getPixel(int x, int y) const; // Get the pixel at the point const Graphics::Surface &getSurface() const { return _surface; } private: Graphics::Surface _surface; /** * Load the pixel data from the raw shape rle data using key color for transparency * @param rawframe the raw shape to load rle data * @param keycolor the color representing transparency * @return false if the keycolor is found in the raw shape frame data */ bool load(const RawShapeFrame *rawframe, uint8 keycolor); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif