/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GFX_FONTS_RENDEREDTEXT_H #define ULTIMA8_GFX_FONTS_RENDEREDTEXT_H namespace Ultima { namespace Ultima8 { class RenderSurface; class RenderedText { public: RenderedText(); virtual ~RenderedText(); //! Draw self to a rendersurface. //! \param surface The surface to draw to //! \param x X coordinate of target //! \param y Y coordinate of target. This will be the top baseline. virtual void draw(RenderSurface *surface, int x, int y, bool destmasked = false) = 0; //! Draw self to a rendersurface blended (0xAABBGGRR, alpha is blend level) virtual void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked = false) = 0; //! Get dimensions. //! \param x Returns the width //! \param y Returns the height virtual void getSize(int &x, int &y) const { x = _width; y = _height; } //! Get vlead virtual int getVlead() { return _vLead; } protected: int _width, _height; int _vLead; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif