/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GAMES_U8GAME_H #define ULTIMA8_GAMES_U8GAME_H #include "ultima/ultima8/games/game.h" namespace Ultima { namespace Ultima8 { class U8Game: public Game { public: U8Game(); ~U8Game() override; //! load/init game's data files bool loadFiles() override; //! initialize new game bool startGame() override; //! start initial usecode bool startInitialUsecode(int saveSlot) override; //! write game-specific savegame info (avatar stats, equipment, ...) void writeSaveInfo(Common::WriteStream *ws) override; ProcId playIntroMovie(bool fade) override; ProcId playEndgameMovie(bool fade) override; void playCredits() override; void playQuotes() override; void playDemoScreen() override { }; // no demo for U8 protected: Std::string getCreditText(Common::SeekableReadStream *rs); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif