/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GAMES_GAME_H #define ULTIMA8_GAMES_GAME_H #include "ultima/ultima8/games/game_info.h" #include "ultima/ultima8/usecode/intrinsics.h" namespace Ultima { namespace Ultima8 { class Game { public: Game(); virtual ~Game(); static Game *get_instance() { return _game; } //! load/init game's data files virtual bool loadFiles() = 0; //! initialize new game virtual bool startGame() = 0; //! start initial usecode virtual bool startInitialUsecode(int saveSlot = -1) = 0; //! write game-specific savegame info (avatar stats, equipment, ...) virtual void writeSaveInfo(Common::WriteStream *ws) = 0; virtual ProcId playIntroMovie(bool fade) = 0; virtual ProcId playEndgameMovie(bool fade) = 0; virtual void playCredits() = 0; virtual void playQuotes() = 0; virtual void playDemoScreen() = 0; static Game *createGame(const GameInfo *info); INTRINSIC(I_playEndgame); INTRINSIC(I_playCredits); INTRINSIC(I_playDemoScreen); protected: static Game *_game; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif