/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/file.h" #include "common/translation.h" #include "ultima/ultima8/misc/common_types.h" #include "ultima/ultima8/games/cru_game.h" #include "ultima/ultima8/games/start_crusader_process.h" #include "ultima/ultima8/gfx/palette_manager.h" #include "ultima/ultima8/gumps/movie_gump.h" #include "ultima/ultima8/gumps/gump_notify_process.h" #include "ultima/ultima8/gumps/main_menu_process.h" #include "ultima/ultima8/gumps/cru_credits_gump.h" #include "ultima/ultima8/gumps/cru_demo_gump.h" #include "ultima/ultima8/kernel/object_manager.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/world/world.h" #include "ultima/ultima8/gfx/xform_blend.h" #include "ultima/ultima8/games/game_data.h" #include "ultima/ultima8/ultima8.h" #include "ultima/ultima8/world/item_factory.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/world/actors/npc_dat.h" #include "common/memstream.h" #include "gui/message.h" namespace Ultima { namespace Ultima8 { CruGame::CruGame() : Game(), _skipIntroMovie(false) { } CruGame::~CruGame() { } static bool loadPalette(const char *path, PaletteManager::PalIndex index) { Common::File pf; if (!pf.open(path)) { warning("Unable to load %s", path); return false; } Common::MemoryReadStream xfds(CruXFormPal, 1024); PaletteManager::get_instance()->load(index, pf, xfds); return true; } bool CruGame::loadFiles() { // Load palette debug(1, "Load Palettes"); if (!loadPalette("static/gamepal.pal", PaletteManager::Pal_Game)) return false; // This one is not always present and only needed for the credits, // let it fail if needed. loadPalette("static/cred.pal", PaletteManager::Pal_Cred); if (!loadPalette("static/diff.pal", PaletteManager::Pal_Diff)) return false; if (!loadPalette("static/misc.pal", PaletteManager::Pal_Misc)) return false; if (!loadPalette("static/misc2.pal", PaletteManager::Pal_Misc2)) return false; // We don't use his one at the moment, ok to fail. loadPalette("static/star.pal", PaletteManager::Pal_Star); debug(1, "Load GameData"); GameData::get_instance()->loadRemorseData(); return true; } bool CruGame::startGame() { // NOTE: assumes the entire engine has been reset! debug(1, "Starting new Crusader: No Remorse game."); ObjectManager *objman = ObjectManager::get_instance(); // reserve a number of objids just in case we'll need them sometime for (uint16 i = 384; i < 512; ++i) objman->reserveObjId(i); Actor *actor = ItemFactory::createActor(1, 0, 0, Item::FLG_IN_NPC_LIST, 1, 1, Item::EXT_PERMANENT_NPC, false); if (!actor) error("Couldn't create MainActor"); const NPCDat *npcData = GameData::get_instance()->getNPCDataForShape(1); actor->setStr(75); actor->setHP(npcData->getMaxHp()); actor->setInt(5000); // max mana (energy) is 2x intelligence, or 10000. actor->setMana(2500); ObjectManager::get_instance()->assignActorObjId(actor, 1); actor->setLocation(0, 0, 0); // Map 1 (mission 1) // Some useful points to warp into for testing No Remorse //actor->setLocation(60716, 59400, 16); // Map 1 (mission 1) //actor->setLocation(42493, 26621, 16); // Map 2 (mission 1 / level 4) //actor->setLocation(34302, 32254, 16); // Map 3 (mission 2) //actor->setLocation(34813, 33789, 16); // Map 4 //actor->setLocation(37373, 30205, 16); // Map 5 //actor->setLocation(37373, 30205, 16); // Map 6 //actor->setLocation(35070, 26142, 96); // Map 7 //actor->setLocation(29693, 32253, 0); // Map 8 - unfinished area? //actor->setLocation(2046, 2046, 0); // Map 9 //actor->setLocation(14845, 6141, 0); // Map 22 - debugging map //actor->setLocation(34302, 32254, 16); // Map 40 (Rebel base) World::get_instance()->switchMap(0); return true; } bool CruGame::startInitialUsecode(int saveSlot) { if (saveSlot >= 0 && ConfMan.getBool("skip_intro")) _skipIntroMovie = true; Process* proc = new StartCrusaderProcess(saveSlot); Kernel::get_instance()->addProcess(proc); return true; } static ProcId playMovie(const char *movieID, bool fade, bool noScale) { MovieGump *gump = MovieGump::CruMovieViewer(movieID, 640, 480, nullptr, nullptr, 0); if (!gump) { debug(1, "RemorseGame::playIntro: movie %s not found.", movieID); return 0; } gump->CreateNotifier(); return gump->GetNotifyProcess()->getPid(); } ProcId CruGame::playIntroMovie(bool fade) { if (_skipIntroMovie) return 0; const char *name = (GAME_IS_REMORSE ? "T01" : "origin"); ProcId pid = playMovie(name, fade, true); if (!pid) { GUI::MessageDialogWithURL dialog(_("Crusader intro movie file missing - check that the FLICS and SOUND directories have been copied from the CD. More instructions are on the wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse."), "https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse"); dialog.runModal(); } return pid; } ProcId CruGame::playIntroMovie2(bool fade) { if (_skipIntroMovie) return 0; const char *name = (GAME_IS_REMORSE ? "T02" : "ANIM01"); return playMovie(name, fade, false); } ProcId CruGame::playEndgameMovie(bool fade) { return playMovie("O01", fade, false); } void CruGame::playDemoScreen() { Process *menuproc = new MainMenuProcess(); Kernel::get_instance()->addProcess(menuproc); const char *bmp_filename = "static/buyme.dat"; auto *bmprs = new Common::File(); if (!bmprs->open(bmp_filename)) { warning("RemorseGame::playDemoScreen: error opening demo background: %s", bmp_filename); delete bmprs; return; } Gump *gump = new CruDemoGump(bmprs); gump->InitGump(0); gump->CreateNotifier(); Process *notifyproc = gump->GetNotifyProcess(); if (notifyproc) { menuproc->waitFor(notifyproc); } } ProcId CruGame::playCreditsNoMenu() { const char *txt_filename = "static/credits.dat"; const char *bmp_filename = "static/cred.dat"; auto *txtrs = new Common::File(); auto *bmprs = new Common::File(); if (!txtrs->open(txt_filename)) { warning("RemorseGame::playCredits: error opening credits text: %s", txt_filename); delete txtrs; delete bmprs; return 0; } if (!bmprs->open(bmp_filename)) { warning("RemorseGame::playCredits: error opening credits background: %s", bmp_filename); delete txtrs; delete bmprs; return 0; } Gump *creditsgump = new CruCreditsGump(txtrs, bmprs); creditsgump->InitGump(nullptr); creditsgump->CreateNotifier(); Process *notifyproc = creditsgump->GetNotifyProcess(); return notifyproc->getPid(); } void CruGame::playCredits() { Process *menuproc = new MainMenuProcess(); Kernel::get_instance()->addProcess(menuproc); ProcId creditsnotify = playCreditsNoMenu(); if (creditsnotify) { menuproc->waitFor(creditsnotify); } } void CruGame::writeSaveInfo(Common::WriteStream *ws) { } } // End of namespace Ultima8 } // End of namespace Ultima