/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_AUDIO_SONARCAUDIOSAMPLE_H #define ULTIMA8_AUDIO_SONARCAUDIOSAMPLE_H #include "ultima/ultima8/audio/audio_sample.h" namespace Ultima { namespace Ultima8 { class SonarcAudioSample : public AudioSample { struct SonarcDecompData { uint32 _pos; uint32 _samplePos; }; static bool _generatedOneTable; static int _oneTable[256]; static void GenerateOneTable(); static void decode_EC(int mode, int samplecount, const uint8 *source, int sourcesize, uint8 *dest); static void decode_LPC(int order, int nsamples, uint8 *dest, const uint8 *factors); static int audio_decode(const uint8 *source, uint8 *dest); int _frameSize; uint32 _srcOffset; public: SonarcAudioSample(const uint8 *buffer, uint32 size); ~SonarcAudioSample(void) override; Audio::SeekableAudioStream *makeStream() const override; private: uint32 decompressFrame(SonarcDecompData *decompData, uint8 *samples) const; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif