/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_AUDIO_AUDIOCHANNEL_H #define ULTIMA8_AUDIO_AUDIOCHANNEL_H #include "audio/mixer.h" namespace Ultima { namespace Ultima8 { class AudioSample; class AudioChannel { private: Audio::SoundHandle _soundHandle; Audio::Mixer *_mixer; int _priority; public: AudioChannel(Audio::Mixer *mixer, uint32 sampleRate, bool stereo); ~AudioChannel(void); void stop(); void playSample(AudioSample *sample, int loop, int priority, bool isSpeech, uint32 pitchShift, byte volume, int8 balance); bool isPlaying(); void setVolume(byte volume, int8 balance) { _mixer->setChannelVolume(_soundHandle, volume); _mixer->setChannelBalance(_soundHandle, balance); } void setPriority(int priority) { _priority = priority; } int getPriority() const { return _priority; } void setPaused(bool paused); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif