/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/misc/common_types.h" #include "ultima/ultima8/audio/audio_channel.h" #include "ultima/ultima8/audio/audio_process.h" #include "ultima/ultima8/audio/audio_sample.h" #include "common/memstream.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" namespace Ultima { namespace Ultima8 { AudioChannel::AudioChannel(Audio::Mixer *mixer, uint32 sampleRate, bool stereo) : _mixer(mixer), _priority(0) { } AudioChannel::~AudioChannel(void) { } void AudioChannel::playSample(AudioSample *sample, int loop, int priority, bool isSpeech, uint32 pitchShift, byte volume, int8 balance) { if (!sample) return; _priority = priority; // Create the _sample Audio::SeekableAudioStream *audioStream = sample->makeStream(); int loops = loop; if (loop == -1) { // loop forever loops = 0; } Audio::AudioStream *stream = (loop <= 1 && loop != -1) ? (Audio::AudioStream *)audioStream : new Audio::LoopingAudioStream(audioStream, loops); _mixer->stopHandle(_soundHandle); _mixer->playStream(isSpeech ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, volume, balance); if (pitchShift != AudioProcess::PITCH_SHIFT_NONE) _mixer->setChannelRate(_soundHandle, stream->getRate() * pitchShift / AudioProcess::PITCH_SHIFT_NONE); } bool AudioChannel::isPlaying() { return _mixer->isSoundHandleActive(_soundHandle); } void AudioChannel::stop() { _mixer->stopHandle(_soundHandle); } void AudioChannel::setPaused(bool paused) { _mixer->pauseHandle(_soundHandle, paused); } } // End of namespace Ultima8 } // End of namespace Ultima