/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_MAP_MAPLOADER_H #define ULTIMA4_MAP_MAPLOADER_H #include "ultima/ultima4/map/map.h" #include "ultima/shared/std/containers.h" namespace Common { class SeekableReadStream; } namespace Ultima { namespace Ultima4 { class U4FILE; class Dungeon; struct MapType_Hash { uint operator()(const Map::Type &v) const { return (uint)v; } }; /** * The generic map loader interface. Map loaders should override the * load method to load a map from the meta data already initialized in * the map object passed in. They must also register themselves with * registerLoader for one or more Map::Types. * * @todo * */ class MapLoader { public: virtual ~MapLoader() {} virtual bool load(Map *map) = 0; protected: /** * Registers a loader for the given map type. */ static MapLoader *registerLoader(MapLoader *loader, Map::Type type); /** * Loads raw data from the given file. */ static bool loadData(Map *map, Common::SeekableReadStream &f); static bool isChunkCompressed(Map *map, int chunk); private: static Common::HashMap *loaderMap; }; class CityMapLoader : public MapLoader { public: /** * Load city data from 'ult' and 'tlk' files. */ virtual bool load(Map *map); }; class ConMapLoader : public MapLoader { public: /** * Loads a combat map from the 'con' file */ bool load(Map *map) override; }; class DngMapLoader : public MapLoader { public: /** * Loads a dungeon map from the 'dng' file */ bool load(Map *map) override; private: /** * Loads a dungeon room into map->dungeon->room */ void initDungeonRoom(Dungeon *dng, int room); }; class WorldMapLoader : public MapLoader { public: /** * Loads the world map data in from the 'world' file. */ bool load(Map *map) override; }; class XMLMapLoader : public MapLoader { private: void split(const Common::String &text, Common::StringArray &values, char c); public: /** * Loads the data for the map from the provided Xml */ bool load(Map *map) override; }; class MapLoaders : public Common::HashMap { public: /** * Constructor */ MapLoaders(); /** * Destructor */ ~MapLoaders(); /** * Gets a map loader for the given map type. */ MapLoader *getLoader(Map::Type type); }; extern MapLoaders *g_mapLoaders; } // End of namespace Ultima4 } // End of namespace Ultima #endif