/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_MAP_ANNOTATION_H #define ULTIMA4_MAP_ANNOTATION_H #include "ultima/ultima4/core/coords.h" #include "ultima/ultima4/core/types.h" #include "ultima/ultima4/map/map_tile.h" #include "common/list.h" namespace Ultima { namespace Ultima4 { class Annotation; /** * Annotation are updates to a map. * There are three types of annotations: * - permanent: lasts until annotationClear is called * - turn based: lasts a given number of cycles * - time based: lasts a given number of time units (1/4 seconds) */ class Annotation { public: typedef Common::List List; Annotation(const Coords &coords, MapTile tile, bool visual = false, bool coverUp = false); void debug_output() const; // Getters /** * Returns the coordinates of the annotation */ const Coords &getCoords() const { return _coords; } /** * Returns the annotation's tile */ MapTile &getTile() { return _tile; } /** * Returns true for visual-only annotations */ bool isVisualOnly() const { return _visual; } /** * Returns the number of turns the annotation has left to live */ int getTTL() const { return _ttl; } bool isCoverUp() const { return _coverUp; } // Setters /** * Sets the coordinates for the annotation */ void setCoords(const Coords &c) { _coords = c; } /** * Sets the tile for the annotation */ void setTile(const MapTile &t) { _tile = t; } /** * Sets whether or not the annotation is visual-only */ void setVisualOnly(bool v) { _visual = v; } /** * Sets the number of turns the annotation will live */ void setTTL(int turns) { _ttl = turns; } /** * Passes a turn for the annotation */ void passTurn() { if (_ttl > 0) _ttl--; } bool operator==(const Annotation &) const; // Properties private: Coords _coords; MapTile _tile; bool _visual; int _ttl; bool _coverUp; }; /** * Manages annotations for the current map. This includes * adding and removing annotations, as well as finding annotations * and managing their existence. */ class AnnotationMgr { public: AnnotationMgr(); /** * Adds an annotation to the current map */ Annotation *add(Coords coords, MapTile tile, bool visual = false, bool isCoverUp = false); /** * Returns all annotations found at the given map coordinates */ Annotation::List allAt(Coords pos); /** * Returns pointers to all annotations found at the given map coordinates */ Common::List ptrsToAllAt(Coords pos); /** * Removes all annotations on the map */ void clear(); /** * Passes a turn for annotations and removes any * annotations whose TTL has expired */ void passTurn(); /** * Removes an annotation from the current map */ void remove(Coords pos, MapTile tile); void remove(Annotation &); /** * Removes an entire list of annotations */ void remove(Annotation::List); /** * Returns the number of annotations on the map */ int size() const; private: Annotation::List _annotations; Annotation::List::iterator _it; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif