/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_MOONGATE_H #define ULTIMA4_GAME_MOONGATE_H #include "ultima/ultima4/core/coords.h" #include "common/hashmap.h" namespace Ultima { namespace Ultima4 { class Moongates : public Common::HashMap { public: /** * Constructor */ Moongates(); /** * Destructor */ ~Moongates(); void add(int phase, const Coords &coords); const Coords *getGateCoordsForPhase(int phase); bool findActiveGateAt(int trammel, int felucca, const Coords &src, Coords &dest); bool isEntryToShrineOfSpirituality(int trammel, int felucca); }; extern Moongates *g_moongates; } // End of namespace Ultima4 } // End of namespace Ultima #endif