/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_ITEM_H #define ULTIMA4_GAME_ITEM_H #include "ultima/ultima4/core/types.h" #include "common/str.h" namespace Ultima { namespace Ultima4 { class Coords; class Map; struct Portal; enum SearchCondition { SC_NONE = 0x00, SC_NEWMOONS = 0x01, SC_FULLAVATAR = 0x02, SC_REAGENTDELAY = 0x04 }; class Items; typedef bool (Items::*IsInInventoryProc)(int item); typedef void (Items::*InventoryActionProc)(int item); struct #ifndef NO_CXX11_ALIGNAS alignas(8) #endif ItemLocation { const char *_name; const char *_shortName; const char *_locationLabel; IsInInventoryProc _isItemInInventory; InventoryActionProc _putItemInInventory; InventoryActionProc _useItem; int _data; byte _conditions; }; typedef void (*DestroyAllCreaturesCallback)(); #define N_ITEMS 34 class Items { private: static const ItemLocation ITEMS[N_ITEMS]; DestroyAllCreaturesCallback destroyAllCreaturesCallback; int needStoneNames; byte stoneMask; private: bool isRuneInInventory(int virt); void putRuneInInventory(int virt); bool isStoneInInventory(int virt); void putStoneInInventory(int virt); bool isItemInInventory(int item); bool isSkullInInventory(int item); void putItemInInventory(int item); /** * Use bell, book, or candle on the entrance to the Abyss */ void useBBC(int item); /** * Uses the silver horn */ void useHorn(int item); /** * Uses the wheel (if on board a ship) */ void useWheel(int item); /** * Uses or destroys the skull of Mondain */ void useSkull(int item); /** * Handles using the virtue stones in dungeon altar rooms and on dungeon altars */ void useStone(int item); void useKey(int item); bool isMysticInInventory(int mystic); void putMysticInInventory(int mystic); bool isWeaponInInventory(int weapon); void putWeaponInInventory(int weapon); void useTelescope(int notused); bool isReagentInInventory(int reag); void putReagentInInventory(int reag); /** * Handles naming of stones when used */ void itemHandleStones(const Common::String &color); /** * Returns true if the specified conditions are met to be able to get the item */ bool itemConditionsMet(byte conditions); public: Items(); ~Items(); void setDestroyAllCreaturesCallback(DestroyAllCreaturesCallback callback); /** * Returns an item location record if a searchable object exists at * the given location. nullptr is returned if nothing is there. */ const ItemLocation *itemAtLocation(const Map *map, const Coords &coords); /** * Uses the item indicated by 'shortname' */ void itemUse(const Common::String &shortName); /** * Checks to see if the abyss was opened */ static bool isAbyssOpened(const Portal *p); }; extern Items *g_items; } // End of namespace Ultima4 } // End of namespace Ultima #endif