/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_AURA_H #define ULTIMA4_GAME_AURA_H #include "ultima/ultima4/core/observable.h" namespace Ultima { namespace Ultima4 { /** * Aura class */ class Aura : public Observable { public: enum Type { NONE, HORN, JINX, NEGATE, PROTECTION, QUICKNESS }; Aura(); int getDuration() const { return _duration; } Aura::Type getType() const { return _type; } bool isActive() const { return _duration > 0; } void setDuration(int d); void set(Type = NONE, int d = 0); void setType(Type t); bool operator==(const Type &t) const { return _type == t; } bool operator!=(const Type &t) const { return !operator==(t); } void passTurn(); private: Type _type; int _duration; }; } // End of namespace Ultima4 } // End of namespace Ultima #endif