/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/filesys/u4file.h" #include "common/file.h" namespace Ultima { namespace Ultima4 { Std::vector u4read_stringtable(const Common::String &filename) { Common::File f; if (!f.open(Common::Path(Common::String::format("data/text/%s.dat", filename.c_str())))) error("Could not open string table '%s'", filename.c_str()); Std::vector strs; Common::String line; int64 filesize = f.size(); while (f.pos() < filesize) strs.push_back(f.readString()); return strs; } } // End of namespace Ultima4 } // End of namespace Ultima