/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/wait_controller.h" #include "ultima/ultima4/events/event_handler.h" namespace Ultima { namespace Ultima4 { WaitController::WaitController(uint c) : Controller(), _cycles(c), _current(0) { } void WaitController::timerFired() { if (++_current >= _cycles) { _current = 0; eventHandler->setControllerDone(true); } } bool WaitController::keyPressed(int key) { return true; } void WaitController::wait() { Controller_startWait(); } void WaitController::setCycles(int c) { _cycles = c; } } // End of namespace Ultima4 } // End of namespace Ultima