/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima4/controllers/read_int_controller.h"
namespace Ultima {
namespace Ultima4 {
ReadIntController::ReadIntController(int maxlen, int screenX, int screenY) :
ReadStringController(maxlen, screenX, screenY, "0123456789 \n\r\010") {}
int ReadIntController::get(int maxlen, int screenX, int screenY, EventHandler *eh) {
if (!eh)
eh = eventHandler;
ReadIntController ctrl(maxlen, screenX, screenY);
eh->pushController(&ctrl);
ctrl.waitFor();
return ctrl.getInt();
}
int ReadIntController::getInt() const {
return static_cast(strtol(_value.c_str(), nullptr, 10));
}
} // End of namespace Ultima4
} // End of namespace Ultima