/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/read_dir_controller.h" #include "ultima/ultima4/map/direction.h" #include "ultima/ultima4/metaengine.h" namespace Ultima { namespace Ultima4 { ReadDirController::ReadDirController() : WaitableController(DIR_NONE) { } void ReadDirController::setActive() { // Special mode for inputing directions MetaEngine::setKeybindingMode(KBMODE_DIRECTION); } void ReadDirController::keybinder(KeybindingAction action) { switch (action) { case KEYBIND_UP: _value = DIR_NORTH; break; case KEYBIND_DOWN: _value = DIR_SOUTH; break; case KEYBIND_LEFT: _value = DIR_WEST; break; case KEYBIND_RIGHT: _value = DIR_EAST; break; case KEYBIND_ESCAPE: _value = DIR_NONE; doneWaiting(); break; default: return; } doneWaiting(); } } // End of namespace Ultima4 } // End of namespace Ultima