/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_WIDGETS_PERSON_H #define ULTIMA_ULTIMA1_WIDGETS_PERSON_H #include "ultima/ultima1/widgets/urban_widget.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/maps/map_base.h" #include "ultima/ultima1/game.h" #include "ultima/shared/maps/creature.h" namespace Ultima { namespace Ultima1 { namespace Widgets { /** * Base class for NPC creatures */ class Person : public UrbanWidget, public Shared::Maps::Creature { DECLARE_MESSAGE_MAP; protected: Ultima1Game *_game; Maps::MapBase *_map; protected: /** * Returns true if the guards are currently hostile */ bool areGuardsHostile() const; /** * Returns a random movement delta of -1, 0, or 1 */ int getRandomDelta() const; /** * Returns a random movement delta */ Point getRandomMoveDelta() const { return Point(getRandomDelta(), getRandomDelta()); } public: CLASSDEF; /** * Constructor */ Person(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) : UrbanWidget(game, map, tileNum), Shared::Maps::Creature(game, map, hitPoints), _game(game), _map(map) {} /** * Constructor */ Person(Ultima1Game *game, Maps::MapBase *map, uint tileNum) : UrbanWidget(game, map, tileNum), Shared::Maps::Creature(game, map), _game(game), _map(map) {} /** * Handles loading and saving data */ void synchronize(Common::Serializer &s) override; /** * Talk to an NPC */ virtual void talk() {} /** * Removes hit points from a creature * @param amount Amount to remove * @returns Returns true if kills the creature */ bool subtractHitPoints(uint amount) override; }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif