/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/person.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/widgets/guard.h" #include "ultima/ultima1/widgets/princess.h" namespace Ultima { namespace Ultima1 { namespace Widgets { EMPTY_MESSAGE_MAP(Person, UrbanWidget); bool Person::areGuardsHostile() const { Maps::MapCityCastle *cityCastle = static_cast(_map); return cityCastle->_guardsHostile; } int Person::getRandomDelta() const { return _game->getRandomNumber(2) - 1; } void Person::synchronize(Common::Serializer &s) { UrbanWidget::synchronize(s); Creature::synchronize(s); } bool Person::subtractHitPoints(uint amount) { bool result = Shared::Maps::Creature::subtractHitPoints(amount); if (result) { // Common code for gaining experience for killing different kinds of people Shared::Character &c = *_game->_party; if (dynamic_cast(this) == nullptr) c._experience++; if (dynamic_cast(this)) c._experience += 14; } return result; } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima