/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_TRANSPORT_H #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_TRANSPORT_H #include "ultima/ultima1/widgets/merchant.h" namespace Ultima { namespace Ultima1 { namespace Widgets { /** * Implements the transport merchant */ class MerchantTransport : public Merchant { DECLARE_MESSAGE_MAP; public: DECLARE_WIDGET(MerchantTransport) CLASSDEF; /** * Constructor */ MerchantTransport(Ultima1Game *game, Maps::MapBase *map, int hitPoints) : Merchant(game, map, 50, hitPoints) {} /** * Constructor */ MerchantTransport(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) : Merchant(game, map, tileNum, hitPoints) {} /** * Constructor */ MerchantTransport(Ultima1Game *game, Maps::MapBase *map) : Merchant(game, map, 50) {} /** * Do the talk action */ void talk() override; }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif