/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_H #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_H #include "ultima/ultima1/widgets/person.h" namespace Ultima { namespace Ultima1 { namespace Widgets { /** * Base class for merchants in the cities and castles */ class Merchant : public Person { DECLARE_MESSAGE_MAP; protected: /** * Checks whether the player is caught stealing, and if so, makes the guards hostile */ bool checkCuaghtStealing(); /** * Adds a response that you don't have the king's permission */ void noKingsPermission(); public: CLASSDEF; /** * Constructor */ Merchant(Ultima1Game *game, Maps::MapBase *map, int hitPoints) : Person(game, map, 50, hitPoints) {} /** * Constructor */ Merchant(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) : Person(game, map, tileNum, hitPoints) {} /** * Constructor */ Merchant(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 50) {} /** * Does the get action */ virtual void get() {} /** * Does the steal action */ virtual void steal() {} }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif