/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/merchant.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/game.h" namespace Ultima { namespace Ultima1 { namespace Widgets { EMPTY_MESSAGE_MAP(Merchant, Person); bool Merchant::checkCuaghtStealing() { Shared::Character &c = *_game->_party; int randVal = _game->getRandomNumber(1, 255); bool flag = areGuardsHostile() || randVal < 38; if (!flag && c._class == CLASS_THIEF) return false; if (!flag && randVal > 77) return false; addInfoMsg(""); addInfoMsg(_game->_res->CAUGHT); static_cast(_map)->_guardsHostile = true; return true; } void Merchant::noKingsPermission() { addInfoMsg(""); addInfoMsg(_game->_res->NO_KINGS_PERMISSION); _game->playFX(1); } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima